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Basic rules of Quidditch
Stadium
3 golden goalposts on either side, round goals are 15 m in the air. There are raised bleachers for
spectators.
Balls & Equipment
1 Quaffle - bright red, about the size of a soccer ball, used to
score goals.
2 Bludgers - jet black, slightly smaller than Quaffle.
1 Golden Snitch - elusive walnut-sized ball with silver wings
Players use broomsticks.
Team Players
1 Keeper - guards the goals to keep opponents from scoring.
3 Chasers - throw Quaffle back and forth trying to score
goals.
2 Beaters - defense, use bats to keep Bludgers from their
teammates.
1 Seeker - tries to catch the Golden Snitch to end the game.
Object of the Game
To score as many points as possible by getting the Quaffle
through one of the opposing goals while flying on a broomstick.
Players try to avoid the pummeling Bludgers to prevent injury
and, if they are thrown from their broomstick completely, they
are removed from the game. Game ends when the Golden Snitch is
caught by a Seeker.
Start of Game
The referee calls for the team captains to shake hands. When
everybody has mounted their broomsticks, the referee releases the
four balls. The referee sounds a whistle and players may then
rise on their broomsticks and play begins.
Scoring & Winning
Each time a Chaser gets the Quaffle in the opposing goal, his
team is awarded 10 points. When a Seeker captures the Snitch, his
team is awarded 150 points. Upon the capture of the Snitch, the
team with the most points wins.
Penalties
There are 700 ways to commit a Quidditch foul. Fouls may result
in the opposing team receiving possession of the Quaffle or
getting a free shot at a goal.
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